Lev Manovich The Language of New Media Chapter 6 Review

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What is Cinema?

Manovich starts the chapter off explaining that the first five chapters of the book were used to frame and develop the relationships between cinematic technologies and new media. He uses the chapter to structure lists compiled from the former five and reiterate the content.  The first list includes informational reference points and examples of “computer techniques in traditional filmmaking” and reminds the reader of the movies that utilized the theory, like Titanic’s 3d computer animation and digital composition. He continues to list other types of computer based cinema and eventually brings us to the second list. The second list includes the breakdown of acronyms discussed and made use of in “new media”. He reminds us of HTML code, JPEG, and GUI.

Summing up the previous chapters, we have learned how to decipher and determine new media, what the language means, the history of the media we use today, illusions within cinema and animation, composting and teleaction, and all of these topics are layered into the climax: cinema.

Even though this fact seems relatively simple, Manovich reminds us (or informs us) video or moving images are just still frames. Video acts as a replacement for animation and or still frame and combines those into this somewhat, new media technology. Obviously, cinema has been positively impacted by the incorporation of computerization, from 3D and digital animation, to the idea that cinema wants to create or recreate a simple video recording of reality. Cinema attempts to show its audience a video, free of any blatant editing. He also points out that traditional film making has been revolutionized by digital media, a change that continues to grow and require more technology every day.

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Blurring the lines huh??? 😉

We learn in the principles of filmmaking that the line has become blurred between actual filmed works and created works. Interestingly, at one point in the history of cinema editing, special effects were done by different people in different spaces, and now these jobs have combined into one. We learn about looping, and alternatives to traditional spatial montage, cinematic temporal montage; “replacing its traditional sequential mode with a spatial one.”

The book ultimately delves into an extremely detailed academic explanation of media and all of the conceptual ideals, theories, and practices we know today. This book represents a convergence of digital academic thinking and has taught us how to reflect upon modern-day advances, with a touch of the inception and history. Reading Manovich may be challenging; however,  the content is valuable and insightful.

World War Z adds 8,500 zombie in one scene, talk about DIGITAL  CINEMA!

Lev Manovich’s The Language of New Media Chapter 4 Review The Illusions

In Chapter 4 of Lev Monovich’s: The Language of New Media, we are exposed to his explanation of illusions. He makes many valid points in discussing the evolution of imagery. We jump straight into the Silicon Graphics computer known as RealityEngine and how prevalent this computing system was in the 90’s for creating 3D images and high-end imagery for the time.

IllusionHe paints a picture for us utilizing a literal painter, Zeuxis, a Greek painter from the fifth century BC. We think about paintings and the images we see but, the steady growth within the design or 3D creation was able to create interactive images and that was a game changer. In the complex thought process of Manovich, you have to spend some time thinking what does he mean? My perception is that he wants you to see these animations as reality but they are an illusion of reality; though, something you see may be happening visually it is not really happening in the literal sense.

“The industry frames each new technological advance in image acquisition and
display in terms of the ability of computer technologies to catch up and surpass
the visual fidelity of analog media technologies.” (Manovich, 2001)

The above quote validates the constant battle within the industry to create a more realistic illusion; or better said, the “reality effect”. Manovich mentions movies of my youth, Titanic, Jurassic Park, and Doom. Thinking back twelve years ago I must say I do not remember feeling that the projected images striking me as being fake or questionable; yet, when I watch these movies now I most certainly smile and appreciate the incredible advances allowing for movies like, Avatar.

I did get very excited to see the mention of WarCraft; and even SimCity, when discussing the AI Paradigm but knowing this book was written in 2001, and knowing myself a bit about these games, I wanted to use this as my segway into what I would have added.

If I were writing this chapter I would have totally incorporated the game scene. I am so in love with the creation of game design and game art, and not on the philosophical level necessarily. Games like the groundbreaking “Last of Us” or even some of the technologies we see with in games that are incorporated into other forms of media, more specifically, Defiance, have changed the gaming world forever. I would have talked about this topic, a game that dictates the finality of a TV show, all of the hash tags, forum topics, and even the social media that comes from the Monday night Sci Fi program. Defiance

The illusion topic is also prevalent in social media, and though there wasn’t a lot of social media around way back in 2001, it is here now and we have a new form of illusionism to go along with it. Illusion in the sense of security, familiarity, resolution, true to life editing software, and phone apps creating the defiance 2illusion of:better skin, older photos, and even some modern cell phones remove unwanted items from video!

There are many things in our world we may ingest or internalize while considering them as reality, or we have become ignorant to reality causing an acceptance of falsehood. Realistically you are dealing with imagery that is an illusion. Hmmm Lev.. You never cease to amaze me!

Check this out for one of the best games to date, The Last of Us!

last of us

What is Jacksonville to me? This..

When I think of Jacksonville I think of family. I was born here.  I think this city is asleep and lacking many things; however, she is the host of the most rich memories I have. I watched this city grow, change, and become the place it is today. Just the same, I have grown within her lines and transitioned from a destitute person into the woman you all know now. Enjoy my depiction of Jacksonville. These photos are a combination of pictures I had and pictures I have taken.

Give Back Discount

What a great blog! 😉

IN THE MIX BLOG

By Taylor O’Neal

In my experience many restaurant owners have dedicated their life to the business of feeding customers. They write menus based on family traditions, construct meals rich in family memories, and pair dishes that ancestors originally created. These businesses pass down taste and design established in kitchens from around the world. As you sit down and enjoy this food you may not realize it, yet, you are becoming an ingredient in the legacy of the business. Similarly, these establishments host memories for you.

Often all the hard work is lost in the menu and the ambiance. The chefs and management team are focusing their efforts into the experience of the patron. We take a seat and order, not considering all of the love infused into our meal. Most of us notice and critique the handmade flyers, the dated technology, abandoned websites or Facebook pages, and other neglected variables…

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